Art and Code Update - UI Improvements and Wilderness Mechanics

A lot of new UI art and coding were created and implemented this week, as well as updating old game mechanics:

Description UI

By hovering the mouse over items and other elements (stats), a description box will appear over the item showing useful information. In the case of items, it will show a larger picture, item name, item type, item effect, item description, and base value. This can be done in any section of the game where items are shown (inventory, loot, or shop).


It was slightly challenging to implement the base value to show, mainly due to the small size and text alignment, so it took longer than expected.


Minimap UI

Implemented the remaining wilderness minimaps, all working as intented. While in settlements, the minimap UI will instead display information about the current location:



World Map UI / Hover UI

Updated the world map, showing all the settlements accessible, and also greyed out ones currently planned for future content.


A small wagon icon shows the player's current location.

Mousing over different location will also show information relative to the player's current location:


The mouse-over / hover UI also applies to different parts of the game, such as the wilderness UI:



Forage and Camp Buttons

Forage and camp are two mechanics that were in the Ten Thousand Coins prototype, and have now been updated and reimplemented:

Foraging - search in the wilderness for wild food and misc items for selling. Foraging further away from any settlements will grant higher foraging bonus, which gives a higher chance for better loot. In the prototype this mechanic was called "scavenge".

Camp - spent 1 hour to recover 25% of max life. Camping is important for surviving through wilderness journeys.

Both mechanics have a limit on how many times they can be used. This limit depends on the player's Survival stat, with higher Survival granting more uses. The usage limit resets after arriving at any settlement.


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