Art Update - Wilderness and Enemy

Environment Concepts

Very rouch concepts of different wilderness in the game. Trying for a different mood for every wilderness. The trees will be animated to stray with the wind.








Enemy Art

First iteration of the Thief enemy you will encounter in the wilderness.



Wilderness UI Concept Update

Here is iteration 2 of the wilderness UI. Still looks kinda ugly. Currently playing around with the colour and layout a bit before finalizing the size and location of where everything will go. I decided to try changing the UI colour to match the wilderness colour, so the UI will always match the colour palette of the environment.



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